Through the Looking Glass

This Week’s Prompt: 118. Something seen at oriel window of forbidden room in ancient manor house.

The Resulting Story:The Empty Windows, Part 1

I think Mr. Lovecraft must have had a strange architectural road trip, given the number of stories that have focused on being stuck in a home and seeing horrible monsters and sights—and checking his timeline, March 1924 was when he moved in with his girlfriend to New York. Which is around the time this prompt is recorded.

Unlike the last few times of circling haunted houses and locked basements, I thought I would look into the specific nature of windows. Windows in many places act as points of entry for unbidden and unwanted spirits. Vampires and foul creatures fly into the homes here, and so they are often critical to protect. Some examples of strange windows that I found include a common architectural design in Vermont, the witches window.

This window, placed at an angle, was supposedly used by witches to fly out of…or to remove coffins from the second story. The windows are placed at an angle, to catch a witch flying—she can’t enter, because the windows would catch the broomstick. This example might be catch Lovecraft’s eye, given his interest in architecture and witches and New England. The validity of such a window being ‘to catch witches’ seems…unlikely, given that it is not the only window in the house. Likewise, a coffin going up the stairs is unlikely—it seems more likely a  body would be brought be back down.

A more fearsome example would be Black Annis—a hag, with a blue face and iron claws. Black Annis was known for eating pets, children, and sheep. She was entirely nocturnal, and would no doubt be a terrifying and fearsome creature. Except she had a habit of grinding her long, white teeth against each other.  This gave everyone time to bolt their doors and run inside—and in fact, windows in the area are too small for the hag to enter. Fire was often located near the windows for the same intention, as when fire was too far from the window she would reach in and steal children. And if both of these failed, the grinding could be heard from five miles away—giving time for farmers to place herbs and skins over the windows

A more fantastic story comes from Grimm. There once was a princess who every day would visit the top of a tower with twelve windows to look through.  From these windows she could see anything in the kingdom. From the first window, she could see more distinctly than any other human in the world. Further, each window made her window sharper and sharper until the twelfth window. Being a haughty princess of such supreme skill, she insisted that she would be married to no man unless he could hide from her view—and further, that if a man should try to hide and fail, he would be beheaded and his head stuck on a pike. Ninety-nine men took such a risk, and lined the castle walls.  Three brothers decided to try their luck. The first hid in a limepit and…well, was found instantly, beheaded, and stuck on a pike. The second hid in a cellar was seen from the second window, beheaded, and stuck on a pike. The youngest begged that he be given three chances instead of one—and he was so handsome and charming, that the princess agreed to his terms.

The brother meditated on how to succeed, and thinking of nothing else he went hunting. He spied a raven, raised his gun, and was about to shoot. The raven cried out that he would help the youngest brother if he was spared.  He went down to a lake saw a large fish—and the same scene repeated. And so on with a fox.

The next day, he set out to hide—and asked the Raven for help. And the raven thought for a time, and opened up an egg shell, and placed the youth inside it. And this went well—it took the princess until the eleventh window to see him. And she had the raven shot and warned the man that he had two more chances.

Then the man went to the fish. The fish swallowed the man and went to the bottom of the lake, and there hid from the princess. And this time, it took until the twelfth window for the princess to spot him. And she had the fish killed, and warned the youth again. One more chance, she said—no doubt nervous—that he had one more attempt.

And then the man went to the fox. The fox took the man to a spring, and bathed in it’s waters—and became a stall-merchant. The youth washed himself, and became a sea hare. And the merchant that was a fox took the hare that was a youth and displayed him to the whole town. And the beauty of the youth was carried over to the hare, and all the town came to see—including, in time, the princess. And the fox warned the youth—when she goes to look at the window, climb into her braids.

In case, like me, you’d imagined a sea hare as an adorable fish-bunny.

The princess did buy the sea hare, and took him up to the tower. And as she failed to see him in every window, she slammed the window shut with so much force that it broke every one of the windows and shook the castle. Feeling the sea-hare in her hair, she tossed it in a rage and shouted for it to get out of her sight. So the hare that was the youth obliged and ran back to the merchant that was a fox—and the two became themselves again. And the youth thanked the fox, that he truly knew how to hide. And came home, married the princess, and became king. Never once did he tell her how he accomplished all of this, so she believed he had done so by his own talents and respected him. A rather dastardly end, I suppose.

The Formorians, who’s king Balor had a baleful eye.

A few stories from Ireland caught my attention with windows when I went digging. Some are versions of stories I’m unfamiliar with—such as suggesting that Balor gained his evil eye from witnessing the creation of a poison by sorcerers through a window. The witnessed poison infected Balor’s eyesight. A host of dreadful monsters likewise seeks to enter homes through the west windows—ones that may be the restless and numerous dead or something far worse, depending on the origin. These Sluagh resemble great hosts of blackbirds, and seek at night to steal the souls of the dead before last rites. They were sometimes once people, sometimes merely monstrous fae. Their battles caused not only terror, but death and plague—they might sweep a mortal up with them to sow havoc and despair throughout the land. Clearly, not guests one wants to receive.

I know there is also a tale from Lorraine, France of a window that holds victims still…but sadly, I cannot find a translation of the story to know much beyond that (and I know that only from the myth motif index. That said, I think we have quite a bit to work with here. A window is something that lets eyes in and out, and has all the implications of ‘witnessing’ that implies.  And given the imagery of the prompt—an oriel window, looking out and over a plain, a street, or something else from above—I think that is the crux of the story. Something our narrator has witnessed.

Perhaps it is another place—another time. An alien world or a past time or something else that leaves a ghastly impression. The house or room sits on the edge and only the window can see into the other side. I have not yet read House on the Borderlands, but that seems a wide space to explore. The Aleph, by Borges, delves into the power to view far away vistas and strange places deeply.

There is of course the idea that seeing something changes you—that perhaps seeing something lets that thing see you. That vision is a two way process, and while God may have shut the door…perhaps he opened the wrong window. Things seeping in, leaking in through a window from the beyond seems like a fascinating story in it of itself.  

Windows are ways to observe the world, and I am fascinated by the idea of a set of windows that show something or somewhere more precisely—allowing one to see new and strange vistas, each it’s own little story. That concept is perhaps too long for what we are given here, but perhaps for another time.

Bibliography

Briggs, Katharine Mary. An Encyclopedia of Fairies: Hobgoblins, Brownies, Bogies, and Other Supernatural Creatures. Pantheon Books, 1978.

Spence, Lewis. The Magic Arts in Celtic Britain. Kessinger Pub., 1999.

“Grimm’s Household Tales, Volume 2/The Sea-Hare.” Grimm’s Household Tales, Volume 2/The Sea-Hare – Wikisource, the Free Online Library, en.wikisource.org/wiki/Grimm’s_Household_Tales,_Volume_2/The_Sea-Hare.

Noyes, Amy Kolb. “What’s The History Of Vermont’s ‘Witch Windows’?” Vermont Public Radio, Vermont Public Radio, 2017, http://www.vpr.org/post/whats-history-vermonts-witch-windows.

Religion, / Atlantic. “’Sluagh Sidhe’ and ‘Hidden Folk’ – the Host of Souls.” The Atlantic Religion, 9 May 2014, atlanticreligion.com/2013/08/17/sluagh-sidhe-and-hidden-folk-the-host-of-souls/.

Spence, Lewis. The Magic Arts in Celtic Britain. Kessinger Pub., 1999.

Ghosts, Presences, and More

Police violence and systematic racism has resulted in the death and imprisonment of countless innocents, the destruction of properties and futures, and produced irrevocable damage. Protests have continued for a month and show no signs of slowing. You can find links to donate at the end of the research, in place of our normal Patreon link.

This Week’s Prompt: 116. Prowling at night around an unlighted castle amidst strange scenery.

The Resulting Story: The Old Castle On The Hill

This weeks research brings us again into dark and unknown places that are at once somewhat familiar—the castle at night, being navigated perhaps by a mere lit candle. The stories of hauntings are numerous, and we’ve covered similar stories before here and here and here.  Today, we will be looking at a bit more of an eclectic set of stories that strike me as relevant. Haunted houses and castles are, to be frank, rather rote. So what caught my attention this time?

Mongelvin Castle

Well one such story, perhaps the most mundane but most striking, comes from a penny paper in Dublin. Here we are told about an old castle that is haunted—the specifics of the haunting are recorded as the result of superstition. We are told that a young man came into employment of Mongelvin castle, in County Donegal. The paper notes that, one winter, he was told by a passing fellow that the house was haunted. Specifically, strange forms moved in the night and screams of pain and agony were heard in the night. Every movement in the castle and every sound then became to signs of the supernatural to the young man. Every breeze over the broken roof, a howl of pain. Every play of the light or shadow, a phantasm or monstrous figure. At last, he went home one morning and begged to leave his employment.  His family thought this was an excuse, and sent him back.

Sadly, the fate of the young man is predictable. Perhaps he too now haunts that castle. There is something to the nature of ghosts, driving men mad and thus perhaps multiplying their numbers.

Taking a step to the more fantastic, in Clare county a number of ancient fortresses are haunted by shapeless forces. These forces are sometimes called horned, and unlike the madness ghost of Mongelvin, they take a more direct approach to murder. These creatures often are active in winter nights (as our ghost or superstition above was, perhaps a common trend when nights grow longer).  Clare county also has haunted castles—some that have divisions of yellow dragoons (which! Might be the source of Lovecraft’s Yellow Dragons that I discussed…here. God, where has the time gone?) still running their practice drills. Rosslara Castle is haunted in an eerie way, with strange shapes that fly out at night, whispers and laughs and rustling in the hedges.

Carriagholt Castle, where the yellow dragoons and Lord Clare have been seen.

An inhuman inhabitant lurks in another house on the island of Wallasea. This house was supposedly commissioned by the Devil himself, who hurled a beam into the air and declared the house to be raised where it landed. A witch’s familiar called this place home, and showed its displeasure with new inhabitants by beating its large wings to frighten them off. It’s favorite room it made freezing cold, and often it took on a variety of appearances to scare it’s victims. Once it appeared as a great ape, and drove a man to suicide with its harassment. Another time, it appeared as a mere mouse.  The house was destroyed in World War 2, and to my amusement appears to have belonged originally to a man named Daville.

Moving to the more fantastic, there is a story from Japan regarding Minister Kibi. Minister Kibi is sent from Japan to China as an envoy to the Tang. However, the Chinese grow jealous of his intellect and talent and seize him. They lock him in a great tower, where prisoners die over night, hoping to put an end to his career. It turns out, the cause of death is an oni—one born of the dead and restless soul of Minister Abe no Nakamaro, who was starved to death in the tower under similar circumstances. The oni, however, simply wants to know the fate of his descendants in Japan. Minister Kibi no Makibi informs the oni, and gains knowledge of the Chinese’s coming tests and aid in fooling them in exchange. Eventually, he wins his way home after the oni appears to devour the sun and moon, and the living minister threatens to keep the land in darkness.

Abe no Nakamaro,

Why have I focused on haunted places? After all, this story merely requires a castle, darkness, and strange locales. Why not some of those locales that change places or move across worlds? Like Brazil, an island I’ve discussed here that appears and disappears depending on the season, or the many lands of fae. And the answer is—well, partially the answer is I am reserving those for inevitable discussion of other dimensions and invasions from unseen worlds. Those are still coming, if I recall correctly. The other reason, however, is that this does remind me of a specific Lovecraft story. A story of a man who knows nothing of the world beyond his decrepit manor, except what he reads in books. Until he finds a collapsed opening in the ceiling and climbs outside—to arrive in a graveyard, from below.

The castle that is dark and full of strange locations, prowled by some strange and unseen force, feels closer to that place of darkness and the dead than most places of wonder. It reminds me, yes, of another very specific building, but let’s leave that house behind. Focusing on the present, the ghost stories I found attracted my attention not just for their spread, but because of their often inhuman or uncertainty human inhabitants. The oni and familiar and “strange things” stick out to me as still hauntings, even if the nature of the haunting thing is unclear. The overlap between worlds here seems perhaps more than just the past back to haunt the present as a concrete and human figure.

We are, after all, going to see strange and alien sights. Why not strange and alien dead? Often ghosts, and I admit this approach is common here, are confrontations with past traumatic events. Usually ones that stain a place, a community, that are violent and terrible that they are metaphorically and literally felt decades or centuries later. But I think we can postulate further, into the fear and uncertainty that is death—that is dying. Less on the scars that dying leaves, but more on the nature of death as a lurking, heavy thing that follows us steadily through our lives. A thing that is ultimately unknowable, who’s form is mutable, and which resists our attempts to make it like us and therefore make it knowable.

I read a comic (here) that once presented a similar fear of death. That death, unlike many spirits and forces of the world, resisted being woven easily into stories and thus resisted form and understanding. And when it did appear, separate from fear, it appeared not as a man but as an insectile thing, small and dark. Resisted the becoming something that was easily discussed or cast away. I’m not sure that is truly the case—it is hard, with the Grim Reaper such a strong symbol and one of many many such symbols in the world, to call death formless.

Our story, I think, will follow someone trying to make sense of this home they live in. This home that they cannot open the doors of, but that sheds light onto many strange and sometimes wonderous places. A home they are not alone in, but who’s other inhabitants they cannot see—I considered “who cannot see them” but that seems to lean strongly towards the twist of the Outsider, which I’d rather avoid—but that they can precieve by other mean. Sounds, moved objects, odors even, reflections of the uncanny. Why are they here? Why can’t they leave? What is this palce, this perverse and morbid Aleph, this place between places?

Those are all questions we will answer…perhaps…next time.

What hauntings by the inhumane do you know of?

Bibliography

J. A. H. “Mongevlin Castle, County of Donegal.” The Dublin Penny Journal, vol. 4, no. 186, 1836, pp. 240–240. JSTOR, http://www.jstor.org/stable/30003540. Accessed 11 Aug. 2020.

Maple, Eric. “Witchcraft and Magic in the Rochford Hundred.” Folklore, vol. 76, no. 3, 1965, pp. 213–224. JSTOR, http://www.jstor.org/stable/1258588. Accessed 11 Aug. 2020.

Reider, Noriko T. Seven Demon Stories from Medieval Japan. University Press of Colorado, 2016. JSTOR, http://www.jstor.org/stable/j.ctt1g04zg4. Accessed 11 Aug. 2020.

Thos. J. Westropp. “A Folklore Survey of County Clare (Continued).” Folklore, vol. 21, no. 3, 1910, pp. 338–349. JSTOR, http://www.jstor.org/stable/1253861. Accessed 11 Aug. 2020.

Please consider helping if you can.

1.BLACK LIVES MATTER: https://secure.actblue.com/donate/ms_…

2. LOVELAND FOUNDATION: is committed to showing up for communities of color in unique and powerful ways, with a particular focus on Black women and girls. Our resources and initiatives are collaborative, and they prioritize opportunity, access, validation, and healing. https://thelovelandfoundation.org/

3. COMMUNITY BAIL FUNDS: Donating through this secure platform is an easy way to support protesters nationwide. The site equally divides your donation between 38 community bail funds or allows you to allocate a desired amount to each fund. https://secure.actblue.com/donate/bai…

4. THE EQUAL JUSTICE INITIATIVE: is committed to ending mass incarceration and excessive punishment in the United States, to challenging racial and economic injustice, and to protecting basic human rights for the most vulnerable people in American society. https://support.eji.org/give/153413/#…

5. THE TREVOR PROJECT: Founded in 1998 by the creators of the Academy Award®-winning short film TREVOR, The Trevor Project is the leading national organization providing crisis intervention and suicide prevention services to lesbian, gay, bisexual, transgender, queer & questioning (LGBTQ) young people under 25. https://give.thetrevorproject.org/giv…

6. THE COMMUNITY BAIL FUND: Protests mean arrests, arrests mean bail. Bail threatens the economic security of those fighting for justice. Help ensure safety of those arrested and donate to the community bail fund here: https://secure.actblue.com/donate/bail_funds_george_floyd

7. THE NAACP LEGAL DEFENSE FUND: The NAACP Legal Defense and Educational Fund, Inc. is America’s premier legal organization fighting for racial justice. Through litigation, advocacy, and public education, LDF seeks structural changes to expand democracy, eliminate disparities, and achieve racial justice in a society that fulfills the promise of equality for all Americans. LDF also defends the gains and protections won over the past 75 years of civil rights struggle and works to improve the quality and diversity of judicial and executive appointments.

In The Depths of the Earth

This Week’s Prompt: 100. Subterranean region beneath placid New England village, inhabited by (living or extinct) creatures of prehistoric antiquity and strangeness.

The Resulting Story:Out Through The Back

The underground and underworld are topics of human imagination for as long as humans have been around. It’s of little surprise, since the world below is an almost alien notion—neither plants nor sun seem to be there, but at the same time things spring from it. In this case, Mr. Lovecraft wants to point to prehumen or at least prehistoric. And for that, we have a startling amount to find in folklore. We discussed some of this before—but most of this is new.

We can start of course with the creations of the worlds before this one. One Othama story tells of worlds buried in layers beneath this one. The first one, inhabited by the first race of humans, never suffered age or sickness. However, without these, the immortals grew too numerous and devoured everything, before turning to cannibalism. They were wiped out, and the sky collapsed on them, forming the next world. Here age was introduced, but it grew quicker with each generation—and so they were wiped out. The next age smoking tobacco spread down the generations too fast—and so they too were buried. Before the forth and current world was made, the gods noticed that the world was slightly off balance—each collapsed sky had tilted farther and farther up in the east. After raising the west to balance it, they placed the current race of humans.

Pima1700

Akimel Oʼotham (sometimes called Pima) territory, circa 1700

The Dine have a slightly different story, presenting a layered world but not layered creations. Instead, humanity ascends through each world after being driven out of the one before it. Battles often follow, although one document suggests the third world was abandoned after Coyote kidnapped two of Water Buffalo’s children. The fourth world was found too barren for habitation, and the final ascent was into this world, the fifth world.

The Zuni have another tale of underground peoples in the same area. Here these people are not quiet dead, but not quiet alive. They live opposite lives of humans—food is toxic too them, but they can live on vapors and steam. They are ‘incomplete’, and able to shift their shape. One story tells how two heroic twins heard the wailing and war calls of these people, and went down to learn of their nature. The twins used magic to travel down into the underworld, entering a dark lake with their shields on backwards.

Zuni River.png

They discovered what we have already revealed—but also that the unmade men cannot be hurt by strong blows and weapons, but only by soft and normally delicate things like grass. The wind of straw becomes a wind of arrows below, and the touch of a jay bird landing on them is like lightening. The twins try and teach their own ways to make them stronger, but are disdained as eaters of refuse and monsters by the people there.

Further south, we find the Maya. We have here a number of chthonic and underground realms. In the Popul Vuh, the world below is Xibalba, the land of the dead. Here we find the houses of bats and obsidian, rivers of pus and scorpions. We also find in more modern times the Earthlords. These spirits are rich but flighty, and live far away from any towns. They dress as colonial Spaniards and ride horses—and with their immense wealth comes the power to be both cruel and kind without worry.

Among the Ainu, there are conflicting descriptions of the underground. At least one version claims that the bottom of the underworld, seven layers down, is where great thunder gods battle. When one die, they are restored to the heavenly abodes and shoot back down to their place of war, forming lighting bolts. These battling gods fight over fields of paradise, far enough away that they will not destroy the world.

Other accounts suggest that the world is like a coin—on this side, we live. On the other side, the gods and others live in a paradisaical existence or demons live a hellish one. Both trample down the ground, keeping it even.

Among the Tonga, the underworld contains Maui Atalanga’s garden, where his mischievous son Maui Kijikiji discovered fire. Fire was held by Maui Kijikiji’s grandfather, who loaned his grandson some of it—only for him to repeatedly put it out. At last, he gave him the hole log in frustration, which Kijikiji tried to smuggle out. Atalanga caught him, and forced him to return it—but didn’t notice that some of Kijikiji’s loincloth had caught on fire. There also grows a nonu tree, who’s leaves restore the dead. In Maori stories, Maui (and my source indicates only one Maui) is a descendant of the inhabitants of the underworld, and steals fire from the below as well, and discover his heritage like Maui Kijikiji by following his father and finding a secret road to the below. He stole fire more properly, with no father trying to stop him as directly.

Basque Mountains.png

There is a mountain in Basque country that has a darker below, it’s entire interior full of Satanic worshipers. Strange songs are sung and resound out, smoke rises from burnt offerings. I discussed the fullness of the origin of these omens on patreon, but at least in part the regular witches sabbath begins here, and it appears the mountain is named after these gatherings (Aqualarre–a mountain I can’t find on the world maps).

Welsh mountains and mines are said to be inhabited by coblynbeau. The cobyln is a knocker or thumper in the mine. They stand about a foot and a half tall in miners clothes, and attend to a variety of activities in a mine with no clear purpose. If irritated they will throw stones at miners.   At least one account reports that they are busy in their own, spectral coal mines and thus are only seen when they are on holiday.

Their German cousins, however, are less friendly. The German miner will hear three distinct knocks to mark his doom from the knockers, and smaller knocks for lesser evils. These are a tad taller as well, and will even go to unwork the miners efforts. Some even report that these kobolds will place wicked metal in the ores if insulted, seeking to poison miners who have displeased them. On other times, they will work to ensure a miner with their favor strikes a particularly rich vein of metal—more aid then the average cobyln.

Kobold2.png

In Ulster, fairies can be found in clefts and caverns—and speaking with them can have dire consequences of deafness or loss of speech. Demolishing one fortress that the faeries dwelled in lead to the death of every laborer, and a number of caverns beneath the fortress had a tendency to swallow up cattle plowing nearby. These caverns could even be hidden from mortal eyes, and held prisoners within, and some were laid on their side so movement required going down a central hole. Some of these are built by a group known as the Danes—however, these appear distinct from the real Danes, as they were wiped out in a massacre by the current population of Ireland in most accounts. They had sandy hair, long limbs, and large feet. They are joined by the Pechts, who could slip through a keyhole. The pechts dress in grey cloths or skins, and will work the field—however, if they are paid in food they will grow offended and flee. The pechts are said to be particularly numerous, capable of standing in a single line and passing dirt from one end of Ireland to the other without moving a foot. These two are sometimes conflated with fairies, a group we could write on for ages.

The underground in Arabia has such strange wonders as well—massive caverns guarded by automatons and talisman gates. Buried in the earth in one story is a crown that made one the king of all of India, realms of riches. Maps to these places, and information on how to navigate their terrors, were the starts of many an expedition.

In the pulps and works around H.P. Lovecraft, of course, there are other underground and subterranean locales. There was the world of Vril, a land where men and women turned hidden and occult powers of life for their own uses. There was the Hollow Earth, where perhaps ancient species and people survived—a notion that perhaps owes some of its origins to the disgust at notions of extinction, and partly to the lack of exploration of the depths. The idea that dinosaurs were not wiped out by the Creator but persisted in some yet unseen place was strong for a long time. Mr. Lovecraft put a number of caverns beneath the world, from ones used for Satanic rites to ones in the distant Antarctic to systems beneath castles that hide ancestral fears.

These stories present us a swath of dangers in the underworld, even if uninhabited. And we have yet to the touch on the clearest meaning, that both terms of antiquity and prehistory suggest—that the depths of the world are old and historically heavy. They are places full of potential riches lost to time and things time has swallowed up. From lost creations of cannibals, to the origins of flame, to things made of smoke instead of flesh…I wonder what we will find, when we descend below?

 

Biblography

Andrews, Elizabeth. Ulster Folklore. E.P. Dutton 1919.

Batchelor, John.  The Ainu and their folklore. The Religious Tract Society. 1901

O’Bryan,  Aileen. The Dine: Origin Myths of the Navaho Indians. Smithsonian Institute, 1955

Collcott,E. E.  “Legends from Tonga. The Maui.” Folklore Vol 32, No. 1, March 31 1921.

Cushing, Frank Hamilton. “A Zuni Folk-Tale of the Underworld”.  The Journal of American Folklore Vol 5., No. 16, American Folklore Society Jan-March 1892.

Jackson, Georgina F. Shropeshire Folklore: A Sheaf of Cleanings. 1883

Popul Vuh: Sacred Book of The Quiche Maya. Translated by: Allen J. Christenson. University of Oklahoma, 2007.

Watanabe, John. “From Saints to Shibboleths: Image, Structure, and Identity in Maya Religious Syncretism.” American Ethnologist. Vol 17. No 1. Feb 1990.

If you’d like to support the Society, receive more stories or research, or are feeling generous, please check out our Patreon here.

Lose your Head!

This Week’s Prompt:90. Anencephalous or brainless monster who survives and attains prodigious size.

The Resulting Story:The Body of Veled

Anencephalous is a creature that lacks a head—the connection that has with brainless should be obvious. The notion here seems to be that a creature is not born brainless, but rather executed or in some other way rendered brainless/inert/headless. Decapitation, however gory it may be, is a common theme in myth and legend however—just as surviving is.

The first creature this reminded me of is Xingtian, a man who made war on the Yellow Emperor Huangdi. As is the case with most men who make war on Heaven, he failed and was executed for his rebellion—his head was buried underneath a mountain for good measure. Nonetheless, his body lived on. He formed eyes where his nipples were, a face where his belly button was, and took up his shield and ax to dance in defiance of the emperor still.

XingTian.png

In Hinduism, we have a Rakshasa named Vishvavasu, who began life as a celestial musician—a role he shares with Xingtian, who in one account composed music for the workers in the field. He preformed rituals to earn a boon from Vishnu, and asked for immortality. He then made war on Indra, convinced that he couldn’t possibly loose. Indra struck him with a thunder bolt, sending his head into his body. He was cursed to remain such, until Rama cut off his arms. Some versions say before warring with Indra, he delighted in seducing maidens and attacking monks, drunk on power. He is described as “as big as a mountain, dark as a black cloud, with pointed hairs all over his body and looked fierce with a voice as loud as thunder. He had an eye on his stomach, round and yellow, emitting a glare like a fire-name. Looking wicked he thrust his big tongue out of his huge mouth licking the sides”. After he is freed from his curse, he provides counsel to Rama on the proper direction to take his war with Ravana.

A dread asura had a similar fate. Named Svarbhanu, at the churning of the cosmic ocean he managed to acquire some of the Amirta of the gods. Before he was noticed, he drank it in the darkness and became immortal. While an Avatar of Vishnu was informed by the sun and moon, and with a chakram blow cut Svarbhanu in two—his head and his body. Rahu and Ketu, as they are now known, lived on nonetheless. Rahu in particular became the diety of solar eclipses and meteors, an inauspicious force in astrology.

Rahu.png

Connected to Rahu is Kirtimukha. Once, Rehu was sent to demand that Shiva give up his bride, Parvati, to his immortal master Jalandhara. Jalandhara’s own life is a fascinating story, but the relevant part is his end. Shiva in a rage set forth a bolt from his third eye, that manifested as a terrifying and hungry lion. Rehu begged for mercy, and Shiva acquiesced—the lion was told instead to devour itself. It did so, until only it’s face remained, to be the head of glory outside temple walls.

Continuing our story of vast growth and wars against the gods is Ullikummi. Deaf and blind, Ullikummi was placed by the god Kumarbi to overthrow the storm god Teshub. Ullikummi grew without being noticed, rising off the back of the world supporting giant. This genderless pillar of volcanic material does their job well—Teshub’s thunder cannot harm them as they continue to grow. He abdicates his throne, and descends to Ea, who dwells in the dark waters of the underworld. There, a great and primal cutting instrument or knife is acquired, and used to chop off Ullikummi’s feet, sending him toppling down. Thus the senseless growth of the volcano is curbed before reaching all the way unto Heaven.

Ullikummi’s war with a thunder god and his apparent invincibility, as well as the importance of a cutting weapon in his defeat and volcano symbolism, has lead to parallels with Tyhpon, a regular feature on our discussions. Typhon does on some occasions lose one of his heads—but this is usually a self inflicted injury, as the head becomes a terrible dragon with which to guard Zeus’s wounded body.

Aztec Decapitation.png

Among the Aztecs, we have a more famous beheading. After the moon and stars were born, the Earth Goddess Coatlicue became pregnant again by a ball of feathers. The moon goddess, Coyolxahqui, became convinced that this sudden and miraculous birth was a dishonor on the family name, and with her four hundred brothers she came to slay the her mother. One of the stars, however, went out and warned the unborn child of the coming battle. The newly born god, Huitzilopochtli, emerged fully armed and armored. He slew his brothers and sister, scattering them in every direction. More than one later narrative specifies that the head of the moon goddess was thrown upward, into the sky where it stays to this day—chasing her brother sun to devour him.

In Northern Europe, we have other headless creatures. We can consider, for example The Green Knight who’s head game has been mentioned before (here and here). The Celts had a reputation as head hunters in the Mediterranean but the exact meaning of their decapitations is still disputed.

Cephalore.png

There is also the recurring image of the saint who carries their own head (a Cephalophore). Some simply walked off with their lost heads. The most famous, St. Denis, picked up his own decapitated head and wandered off—he preached for a time about the nature of penance, before finally moving on. Many more saints followed suit—most went to a local church or holy site, preaching as they went. A few mounted a horse or camel and spoke with lost relatives one last time, before finally leaving. This form of decapitation survival calls to mind the final fate of Orpheus—Orpheus, who was decapitated by the Maneads, and sent down the river. He sang the whole way down, until passing into death. Like the Saints, parts of Orpheus were stored in temples.

HeadlessGodess.png

The beheaded seem to have a knack for disturbing the existing order then—in some cases for good cause, in other cases for their own wicked ends. For instance, we can consider Chhinnamasta, another Hindu goddess, beheaded herself to feed two of her starving handmaidens while they were bathing in the river. In another instance, her beheading was after a battle with demons, ripping her head off to sate her rage and drinking her own blood.

A slightly stranger bodiless head is that of Hun, father of the Maya Hero Twins. When a princess of the dead spoke with him, Hun impregnated her with spit. When later on, the Hero Twins descend to deal with the lords of the dead, they have a more comparable experience. Here, one of the tests is to stay in the Bat House—and they succeed almost the entire night in their shelter, until Hunpahu peaks out. His head is removed by a passing bat god, but all is well—it is replaced with a gourd. The two go out and have their ball game match the next day, retrieving Hunpahu’s head before it can be used as the ball.

And there is the most famous of the Talking Heads, Mimir. Mimir is a Norse god of wisdom of the Aesir family. During the Aesir-Vanir war, he is beheaded but stays alive and gives Odin secret counsel. Some versions specify that Mimir and another god were sent as hostages to the Vanir. However, when it was discovered that the strong and handsome Hoenir needed Mimir to be of any use, the Vanir beheaded Mimir in rage. Odin then embalmed the head of Mimir, worked magic on it so that it could speak, and kept it for counsel. Mimir is recorded elsewhere as drinking deep from his name sake well of wisdom, at the root of the world tree.

There is also, as we discussed at length in a patreon article, the Brazen Head. These contraptions are replicas of heads without bodies, powered by occult machinery and able to answer any question asked of them. A number of scholars have possessed one—but few have finished them or made use of them.

HeadlessHorseman.png

We can also consider that lacking a head is of course a sign of death—in Journey to the West a dragon holding his own head serves as a frightening image to the Emperor, when the Emperor failed to ensure the dragon’s safety. In Ireland, the Dullhan carries its own head as a lantern and the spine of a human being as a whip. On it’s black horse, it rides until it finds someone doomed to die. Calling their name out, their soul is pulled from their body. The Dullhan thus acts as something of a horrific pyschopomp…although one that according to some accounts can be kept away with a flash of gold. In Germany, some versions warn away hunters from their accidents, while others hunt capital offenders with fire tongued hounds.

A more noble headless horseman comes from India—Jhinjhār. These warriors often lose their head when fighting off cattle rustlers—but fight on anyway. A lotus springs from their neck, and eyes grow on their chest like our other earlier immortal warriors. Sadly, after freeing the cows and returning home, he is still in the grips of fury. The woman of the town therefore must scatter indigo dust over him, sending him at last to death’s waiting grasp.

The miraculous power to stave off death then, is connected with is an almost senseless nature. Our champions are warriors, but often ones who pursue the impossible or are trapped in a state of violence. They are something like a human being, without the guiding mind, often lost in rage—yes, they lost their head, get the pun out of the system.

Our story then is about a creature of singular appetite who never ceases to grow, then. In some respects, this resembles our discussions of a mindless and senseless creator. Something large and unreasonable, that seemingly cannot stop. It is note worthy, I think, that those who don’t replace their head perish in a reasonable manner—the Saints, for instance, live without their head but not indefinitely. The many warriors and the hero twins either replace the head with another object, or convert their chest into a head. I think that what we have here is…interesting.

 

If you’d like to support the Society, receive more stories or research, or are feeling generous, please check out our Patreon here.

Forbidden Texts And Wild Men

This Week’s Research:56. Book or MS. too horrible to read—warned against reading it—someone reads and is found dead. Haverhill incident.
The Resulting Story: Saint Silvanus, Part 1 ,St. Silvanus, Pt 2

At long last the short prompts have given way to something more substantive! We even have a particular place to begin our examination from, and I suspect a potential narrative of Lovecraft’s to examine in the wider mythos. Always delightful to dig into particulars and details, isn’t it?

To begin with, the “Haverhill Incident”. There are a handful of notable facts about Haverhill, Massachusets. It was the home of a key judge who recused himself from the witchcraft trials of Salem, as well as the potential witch John Godfrey. Mr. Godfrey has a more interesting history, but we will save both of them for a bit on witch craft later.

During it’s early days, it was home to a still controversial figure, Hannah Duston who killed a number of natives that she claims kidnapped her. Haverhill was also home to the abolitionist movement in the 18th and 19th century, early in the nations history. It suffered a severe winter fire, that was too large to be contained and striking when the wells had dried. For those interested in politics, Haverhill also boasts the first socialist mayor.

This is a long way of saying, I have no clue what the “Haverhill” Incident is. 1919 puts it before the outbreak of the Haverhill diesease, which involved bacteria commonly found in rats. It could have, knowing Lovecraft’s fascinations, referred to any number of the above. Or it could have referred to some of the stranger things. In order to avoid delving into too many topics, we will table witchcraft for now. Looking at the prompts, we will return to witches broadly on 99 and 110.

The Wild Man of Haverhill is an individual reported by authorities in the early 1900s and the 1800s. In 1826, a local man was struck mad with fever and fled into the woods. Authorities later had reports of a man causing a disturbance in the area. Believing this to be the unfortunate man, a Mr. Fink, the authorities were shocked to find an unrelated individual described as a wild man. Another report of a wild man comes in 1909, although much briefer and only from a small newspaper clipping. The Wild man was again approached by authorities, but nothing came of it that is recorded. And wild men are…interesting.

WoodWose1.png

The wild man dates back, arguably, all the way to the Epic of Gilgamesh, with Enkidu. Medieval European takes on this archetype include both those cursed to the wilderness by God and those who retreat into the wilderness for ascetic reasons. Thus both Nebachanezzer and a saint are wildmen like. One might even argue that John the Baptist, who lived off honey and curds in the wilds, was one of these wildmen. A more modern wild man of the saintly mold would be the folk hero Johnny Appleseed, who was both missionary and spreader of the apple crop throughout the United States.

More benign wildmen, at least as understood by modern audiences, include satyrs and fauns. To put it lightly, satyrs are much more the wild man cursed then the wild man who is a saint. Despite what perhaps has been presented, the average satyr was a rather unpleasant and often extremely sexual creature that was not well liked. Fauns on the other hand were more like shepherds as we imagine now, less crazed but more decent.

Two Satyrs By Peter Paul Rubens.png

It is sadly accurate for a Satyr to look at you like that.

Other famed examples of men from the wilds, often extremely strong ones, include the likes of Grendel who at least partly resembles a fierce man stalking in the mire. In Ireland, there are records of a cryptozoological creature that resembles a large hairy man outside of social bonds, the Grey Man. The creature’s height varies, sometimes up to ten feet tall.

The creature does resemble another breed of wildmen, more in Grendels lineage then satyrs: the great apes. Sasquatch for instance falls into this category. The sasquatch or bigfoot has some precedent in the stories of First Nations, including the skookum, a group of cannibalistic wild men. The idea of great apes lurking in the wilderness can be found elsewhere however. In Nepal, the equally famous yeti exists. The Yeti, a large furred creature in the mountains, has unclear origins. At least one author suggests it is a creature that was once revered as a lord of the hunt. Others have posited that it, along with sasquatch, is really a form of bear that has been misidentified.

Sasquatch.png

Quite a photophobic family.

The Almas, a group reportedly not that far from the Yeti, bears a more human resemblance. Interestingly, it is only 6 feet tall, well within human heights. Further, it is rather sophisticated. While it lives in “squalor”, it seems to possess habitations more advanced then most supposed wild men. Also, its mute. A strange trait to give a great ape. Details like this help separate the variations.

Orang Pendak is another wild race, this time from Indonesia. The Orang Pendak, depending on describer, is a large ape that has lived in the jungle for large amounts of time. The Orang Pendak often has reversed feet, and is a herbivore that raids farms frequently. Resembling more an ape than a wildman, the Orang Pendak almost resembles a large orangutan, with long arms and short legs.

In Pakistan, there is the Barmanou, a creature that resembles a great ape and sits between the Yeti and the Almas. Unlike the other creatures described, however, the Barmanou has a desire to mate with human women or at least abduct them, a trait that has…strange implications that Lovecraft would approve of. But we will get to Lovecraft’s assorted takes on this in time. There is more to unearth.

Mapinguari.png

Looks Lovecraftian, don’t he? (Image from:http://www.freaklore.com/legends-of-the-mapinguari)

In Brazil there is what might be the strangest of these creatures. The mapinguari is silent, has the hide of a crocodile, emits a terrible noise when startled and smells horrible. Its feet are backwards and it has a lizards long claws, and maybe strangest of all, it has a mouth on it’s belly. The creature cannot cross water, and while carnivorous does not eat humans.

It is interesting to note, as a brief aside, that there was once a group of hominids that matched these massive heights, and at least one species of great ape that grew truly large. Densiovians were, by some estimates, eight feet tall and in the Himalayas region. Not much is known, but at least some mention of scientific grounding might be nice. We also know of prehistoric apes that grew to insane sizes.

Lovecraft himself features these sorts of creatures in many distinct forms. The first is the white apes, a species of ape in the Congo that can interbreed with humans. The questionable facts arising from this are…well, need less to say we will not pursue Mr. Lovecraft’s taste in this direction. Its…less than appealing. The mythos does have three more distinct and stranger connections.

The Gof’nn Hupadgh Shub-niggurath, creatures of Mr. Campbell’s creation, are describe as worshipers of the Black Goat of a Thousand Young who she swallows and then spits out, rendering them immortal and bestial like the satyrs and nymphs. They thus resemble wild men the most closely, without being…disturbed. The capacity for horror with these creatures needs only a return to form, of wildness, barbarity, chaos, and lack of control in an environment. The horrifying wild man is the wild and part of a man, and in such interactions are dangerous. If we take away the racist fear of miscegenation, we can still produce a horror of giving into baser instincts or the animal within –werewolves do this to, by the way.

In some cases, the yeti in particular resembles the Wendigo. The wendigo, in real life, is a creature of folklore that is cannibalisitic. The details of the Wendigo varies from story to story. Often, they are floating, but sometimes they are possessing spirits like we discussed here. The wendigo in mythos is known as Ithaqua. Ithqua is a creation of Dereleth, a creature of the far north that often steals his victims away into far off worlds for his amusement, siring children with mortals, and generally being a terror where he can be. But Lovecraft himself has the strangest addition.

Migo

Yeah, I can totally see the Yeti connection…

The Migo are not what one thinks of when one thinks of abominable snow men or wild men. They are crustacean like creatures, that also resemble insects and fungus. They fly through the space on wings, they have claws like crabs, the have a colony on Yuggoth, the 9th planet of the solar system(Pluto was discovered after Lovecraft wrote the first story. He wrote that maybe Yuggoth was found after all). The Migo have some startling qualities, however, that might be interesting. They are devotees of Shub-Niggurath at times, and thus have some commonality with the wildness earlier described. One of their better known traits is the capacity of mimicking voices to lure others towards them. And Lovecraftian authors have advanced the Migo as a number of folkloric creatures origin point. These include not only the yeti above, but also the Greek goblin kallikantzaros, a creature who’s resemblance to a corpse crab insect I do not see. Another wonderful blog, Lovecraftian Science, has spent a good deal of time with these creatures, their biology, and their customs.

Yellow Sign.png

But there is another Lovecraft mythos connection, returning to the prompt. The book that must not be read is a trope in Lovecraft that becomes manifest in a number of ways. Most comparable to this one is the King in Yellow, a dramatic play tied to the horror of ambiguous nature that is Hastur. The King in Yellow is a play and the character of the play and the name for an anthology which the play is found in, by Robert Chambers. The themes of the stories are various, but the mythos has taken the King in Yellow as a dreadful, decadent, nihilist, and decaying force in the world. And, as frequently known, to read the play is to invite misfortune at large. Hastur’s name was made ineffable via the Dungeons and Dragons book Deities and Demigods, who asserted that to repeat it three times was to conjure the mysterious old one and doom us all. This attribute has appeared since in various stories. There are also dangerous texts such as the Necronomicon, who’s knowledge cost it’s author his life(but more on that when it arises), and various records of the Cthulhu cult, which invite death from it’s members.

All in all, a lot to work with. And we are out of space to discuss the many story possibillities! But do not worry. The wild woods will beckon soon. Oh! And before carrying on, to my amusement, there is a local to Haverhill story about Mr. Lovecraft’s “youthful escapades”, and how he bribed a young woman he was dating to visit him with promises of the dread Necronomicon. The layers of impossible that are at play there are hilarious.

If you’d like to support the Society, receive more stories or research, or are feeling generous, please check out our Patreon here.