This Week’s Prompt: 48. Cities wiped out by supernatural wrath.
Resulting Story: The Fall of Anuel
This weeks topic is very similar to a number of earlier topics. We have of course, the tale of Irem from not that long ago. We have the hubris end-of-times discussion earlier. We have the stories of Atlantis. But lets see if there is more to discuss here, before going into what shape our plot might form.
We do have the lost cities of Lovecraft, including Ib and Sarnath. The people of Sarnath slaughtered the creatures of Ib, and the god of Ib in return destroyed Sarnath in it’s entirety. The Doom that Came To Sarnath records that after their victory over Ib, the people of Sarnath reigned for one thousand years. On the anniversary of the destruction of Ib, Bokurg, god of Ib, visits doom upon them.
In Hindu myth, there are the Tripura, who were destroyed after their dominion over the world by Lord Shiva. The Asura who raise the city were once devout followers, and practiced many devotions to earn the blessing of Brahma and raise a great and impregnable fortress. The fortress could only be overcome if a single arrow overthrew it, a feat that only Lord Shiva could accomplish. Being devoted to him in their entirety, the Asura thought themselves safe. They went forth, and conquered the worlds. In time, however, they forgot their piety and were overturned.
Atlantis’s allegorical myth bears repeating here as well. Founded by sons of Poseidon, the Atlanteans conquered the world. They were turned back by Athens. Unlike other, popular versions of the story, Atlantis’s original cause of destruction is not explicitly said, although they lost the favor of the gods certainly. Given our prior with Tripura, Sodom, and Babel, I would suggest they to grew proud.
The hubris of man and his empires is certainly the running theme of divinely destroyed lands. This makes a degree of sense. Empires are mighty, all encompassing powers that often boast divine backing if not divine nature. Such boasts of power are almost asking to be undone and disproven by gods that do not endorse the nation in question. The arc of empire, often made analogous to the arc of comets, is one of tremendous rising force and stupendous, alarming collapse.
Which brings us to our plot to be examined: the fall of a city by the wrath of some supernatural force. The wrath of the gods is a varied lot. While there are traditional shows of force, such as shaking the earth or sending forth plagues, there are some that are more unique or disturbing. The flood caused by the gods of the Maya had the cooking implements of the people turn on them. A rain of frogs appears in the Old Testament assault on Egypt. The Curse of Cain is that of wandering with no hospitality. The gods of Olympus regularly transformed those who raised their ire, from Arachne to Niobe. There is , in general, a large degree of imagination in imagery when the gods deign to unleash their terror on the world.
But what our plot might have that separates it from the other resurrected corpses is that our story of fallen hubris doesn’t take place in the narrative past but the narrative future. This would bring it in closer connection with the Prophecy of Tammuz. A story of an impending, doomed collapse. The final, waning days of an empire before the gods level their wrath upon it.
In fact, I suggest we split our story up into three temporal parts, five hundred or so words each. The decay will be apparent in the in-between times, as omens are made apparent and ignroed, as prophets call out warning but are ignored, as sins are damned and the victims cry out, apparently ignored. The wrath of the Gods is often kind enough to send some warning ahead of it. We will then have on display all the ugliness and vice of a city that will be destroyed.
Our first scene then, would establish the empire as it is. What is it’s glory? Grandeur? Not yet decadent, to the view of the audience, but rather a vast and glorious thing that only occasionally hints at the suffering cities of hubris are built on. The second scene would refocus on these, bringing the decadence to the for. We might here introduce more overt omens of doom, that the audience is aware of but the characters are dismissive of. Prophets, perhaps, or strange figures in the sky. Black stars or ghosts of lions. Omens are a fun bunch.
The third act would not be the doom itself. No, it would be when the characters themselves are aware of their doom. Whatever act caused their doom, whatever the hubris was, is now made apparent. The gods wrath has begun, if it is a plague or similar slow acting misery. But the finale, the final act of judgment has been proclaimed but not carried out. So we end our story, with our characters alone and frightened, acutely aware they are going to die soon, that they have no recourse to escape, and no one else to blame but their own deeds. The end of a tragedy.
I would focus our story on those most likely to be the most decadent members of society. A story of hubris loses some of it’s veneer if we view it from the downtrodden and suffering. And while such people have their own horror, that of an fate they did not ask for and do not deserve, such story seems more difficult to preform in a short span of fifteen hundred words. I might toy with the notion of contrasting characters, however. A prince and pauper perspective might add some depth and contrast to the apocalypse. And it might help add some shades to the typical moral against hubris.
If we do get such a perspective on the city in question, the cause of wrath I feel should be more than just hubris. Building the Tower of Babel is fine for a work of myth, but we work in smaller symbolism. We will need butchers, slavers, exploiters of everything under the sun, monsters of men that are themselves proof against the city’s right to exist.
This will take some meditating. Such horrific crimes aren’t often revealed in myths of hubris and devastation. Just that they were there, and the group in question was deserving in it’s annulment. I will think on what sorts of crimes could warrant such devastation. One of my favorite sources is Chariot, a tabletop game I’ve never played but I commend for it’s writing and world building.
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